Author
Ari Shapiro
(ashapiro@cs.ucla.edu)
Original Authors
Victor Ng-Thow-Hing
Petros Faloutsos
DANCE is a open, plug-in based, object-oriented software package
for physics-based character animation.
One of its goals is to provide researchers with a common platform
where they can test their control methods and share their results. In addition,
it provides the common, yet complex functionality that everyone needs in
a physics-based animation system, allowing researchers to concentrate on
their research work. DANCE has been used for a variety of physics-based
applications that include biomechanics modelling and composeable controllers.
Features
- Import/Export of motion capture
- Ragdoll simulation
- Physical simulation of characters with dynamic control
- Pose based dynamic control
- Creation of videos from OpenGL or high quality output via POVRay http://www.povray.org
- Integrated with the Open Dynamics Engine (ODE) http://www.ode.org
- Easy plugin interface and example code
- All source code included
A binary version of the DANCE system is available at dance_v3_binary_072506.zip.
To install DANCE,
extract the .zip file into a directory, install the Python, ImageMagick and POVRay
executables, then change your directory to dance_v3/ and run the startdance.bat file.
You can browse the DANCE manual.
An archive of the messages in the discussion group can be found at:
http://groups.yahoo.com/group/dancedev/
To subscribe to the DANCE development email list, send an email to:
dancedev-subscribe@yahoogroups.com
To post a message to this email list, subscribe first, then send an email to:
dancedev@yahoogroups.com
The DANCE bug database is located at http://bluefin.cs.ucla.edu/bugzilla.
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